Installation
OceanSim is split into a Godot simulator project and an editable Python SDK package. The simulator owns the real-time runtime and exposes TCP port 9876 by default. The Python SDK connects to that running process for external control, sensing, recording, and replay.
Requirements
Requirement |
Purpose |
|---|---|
Godot 4.5+ |
Open and run |
Python 3.8+ |
Install and run |
NumPy |
Required by the SDK for state vectors, point clouds, mapping, and coordinate conversion. |
Gymnasium optional |
Required only for Gym-style reinforcement-learning examples. |
Run the simulator
Open the Godot project and run the configured entry scene, res://scenes/FrontView.tscn.
cd C:\path\to\OceanSim\oceansim
godot --path .
Install the SDK
Install the Python package from the project-local python folder. Editable mode is recommended while the simulator and SDK are evolving together.
cd C:\path\to\OceanSim\oceansim
pip install -e python
pip install -e "python[all]" # optional Gym examples
Connection check
from oceansim_client import OceanSimClient
client = OceanSimClient(host="localhost", port=9876, timeout=5.0)
if client.connect():
response = client.send_command("get_state")
print(response["type"], response.get("status"))
client.disconnect()
If the client cannot connect, confirm that the Godot project is running and that no other process is using port 9876.