Installation ============ OceanSim is split into a Godot simulator project and an editable Python SDK package. The simulator owns the real-time runtime and exposes TCP port ``9876`` by default. The Python SDK connects to that running process for external control, sensing, recording, and replay. Requirements ------------ .. list-table:: :header-rows: 1 :widths: 30 70 * - Requirement - Purpose * - Godot 4.5+ - Open and run ``project.godot`` in the ``oceansim`` folder. * - Python 3.8+ - Install and run ``oceansim_client``. * - NumPy - Required by the SDK for state vectors, point clouds, mapping, and coordinate conversion. * - Gymnasium optional - Required only for Gym-style reinforcement-learning examples. Run the simulator ----------------- Open the Godot project and run the configured entry scene, ``res://scenes/FrontView.tscn``. .. code-block:: powershell cd C:\path\to\OceanSim\oceansim godot --path . Install the SDK --------------- Install the Python package from the project-local ``python`` folder. Editable mode is recommended while the simulator and SDK are evolving together. .. code-block:: powershell cd C:\path\to\OceanSim\oceansim pip install -e python pip install -e "python[all]" # optional Gym examples Connection check ---------------- .. code-block:: python from oceansim_client import OceanSimClient client = OceanSimClient(host="localhost", port=9876, timeout=5.0) if client.connect(): response = client.send_command("get_state") print(response["type"], response.get("status")) client.disconnect() If the client cannot connect, confirm that the Godot project is running and that no other process is using port ``9876``.